Category: Rhythm

  • Theatrhythm Final Fantasy

    Theatrhythm Final Fantasy

    I would love to believe that the opening 30 to 45 minutes of gameplay in Theatrhythm: Final Fantasy was a carefully orchestrated plot, one conceived in some smoky Japanese bar one night when staff from both Square Enix and indieszero went out drinking together. The goal would be a scathing commentary on Japan’s RPG industry, and how—inexplicably—so many of its offering force players to sit through 5 to 10 hours of boredom in order to get to the “good stuff.”

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  • Rhythm Tengoku Wii – The Reason I Still Own A Wii

    Rhythm Tengoku Wii – The Reason I Still Own A Wii

    Really, these days, it’s very hard for me to justify still owning a Wii. However, I am completely unable to sell it for one reason and one reason alone: Minna no Rhythm Tengoku, aka Everybody’s Rhythm Tengoku, aka Rhythm Tengoku Wii, or Rhythm Heaven Wii if you’re only familiar with the Western name for the series.
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  • Rhythm Heaven

    Rhythm Heaven

    Honestly? I never expected Rhythm Heaven to come out in the United States. Its predecessor–a game known as Rhythm Tengoku on the GameBoy Advance–never came our way. Now, part of that was simply down to timing; it hit in Japan as the GBA was on its way out in favor of the DS, and by the time it had gone through localization and planning for a release over here it would have been even later to the party.

    There was another reason that it ended up becoming a must-have import title and not a game given to the whole world, however; the game was very Japanese.
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