Tag: guro

  • Corpse Party

    Corpse Party

    It was just shy of 1am when I finally finished Corpse Party—or, should I say, finished it with an ending I could be satisfied with, versus the one I had received a few hours earlier that left me starting over the game’s final chapter. Having put off a necessary trip to the supermarket in order to correct my prior mistakes, I let the credits play until their end and then rushed out to my car to brave nighttime L.A. for milk and bread.

    As I sat there in the driver’s seat, guiding my car along the nearly deserted road that lead to my closest shopping option that was still open, my mind drifted back to the game. I thought about its characters—who they were, what they had experienced, what horrors they had endured in trying (and, for some, failing) to survive what the game had put them through. Or, more precisely, what I had been forced to put them through.

    I then realized something—this small wave of panic and despair was welling in my chest, all for some characters in some video game.
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