Like previous portable Persona projects, Persona 4 Golden for Vita will offer up a new intro video to go along with the original PS2 intro. It’s colorful! It’s full of bikes! It’s got the characters doing some funky dances!
Tag: megaten
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Shin Megami Tensei: Persona
In 1988, I played a relatively unknown Master System RPG titled Phantasy Star, and it forever changed me as a fan of video games. Then, eight years later, another Japan-born role-playing romp would come along and leave an equally impactful mark on my life; the similarly obscure Atlus release Revelations: Persona.
Phantasy Star taught me that I loved JRPGs; Persona taught me what I wanted from them.
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Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army was an interesting departure for Atlus and their Devil Summoner series. Coming from a company typically known for in-depth role-playing sagas, Soulless Army still had MegaTen-style RPG underpinnings, but then contained an action-oriented combat system and more adventure-esque exploration in a project that reminded me of what Square had attempted many years before with Parasite Eve. While not without faults, it was a fresh take on the series and held a lot of potential should Atlus see fit to give the idea another try.
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Persona 4
Each character is a tragic hero, and yet, they are at their core nothing more than ordinary people thrown into extraordinary situations. Because of this, we can relate to them, progress with them, live the adventure that is Persona through them.
Eleven years ago, I wrote those words as part of the opening to the official GameFan strategy guide for a quirky new RPG brought to the United States by Atlus called Revelations: Persona. It is funny that they would then end up being at their most relevant nearly a decade later at the release of the franchise’s third official chapter, Persona 3.
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